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Real-Time Graphics Rendering EngineThis book reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies. The book is based on the authors' experience developing this high-performance, real-time system.
Human Recognition at a Distance in VideoThis comprehensive reference addresses the fundamental problems associated with gait and face-based human recognition, using color and infrared video data acquired from a distance. Both model-free and model-based approaches to gait-based human recognition are examined, including new techniques.
The Science and Engineering of Materials, Si EditionDescribes the foundations and applications of materials science as predicated upon the structure-processing-properties paradigm with the goal of providing enough science so that the reader may understand basic materials phenomena, and enough engineering to prepare a wide range of students for competent professional practice.
Rotation Transforms for Computer GraphicsThis book provides a comprehensive description of mathematical techniques for rotating points and frames in 2D and 3D computer graphics. Such transforms are notoriously difficult to visualize, which is why the book includes a large number of illustrations.
Distributed Video Sensor NetworksDistributed Video Sensor Networks offers an in-depth survey of the research and developments in distributed camera networks. The broad spectrum of topics include video processing and video understanding, graphics, cognition and video networks, and more.
Game Development with UnityShows readers how to use the Unity game engine, a multi platform engine and editor in one, to build games. Suitable for those looking to create games with an easy, efficient, and inexpensive game engine, this title covers topics ranging from building game assets, to adding interactivity, to polishing your finished game and publishing it.
Beginning Java Game Programming, Third EditionA hands-on guide that is suitable for beginner-level game programmers who want to learn how to create games using the version of the Java SDK, Java 6. Written in simple language, this book teaches each skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned.