sortowanie:
cena |
rok wydania
Game Development with UnityShows readers how to use the Unity game engine, a multi platform engine and editor in one, to build games. Suitable for those looking to create games with an easy, efficient, and inexpensive game engine, this title covers topics ranging from building game assets, to adding interactivity, to polishing your finished game and publishing it.
Beginning Java Game Programming, Third EditionA hands-on guide that is suitable for beginner-level game programmers who want to learn how to create games using the version of the Java SDK, Java 6. Written in simple language, this book teaches each skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned.
Visual C# Game Programming for TeensTeaches teens and other beginners how to create games using C# and Windows Forms (GDI+). This beginner's guide covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system. It also shows students how to load and draw bitmaps, create sprites, and render a game world.
Beginning DirectX 11 Game ProgrammingDiscover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied...
Game Engine Gems 2This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categoriesa "graphics and rendering, game engine design, and systems programming. Professional game developers, students of game developm...
Basics of Game DesignBasics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving,...
Mathematics Education for a New Era: Video Games as a Medium for LearningStanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involve...
Mathematics for 3D Game Programming and Computer GraphicsAddresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming.
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed ...
Game Development Tools"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset ...
RPG Maker for TeensShows teens and other beginners how to make fun, fantasy role-playing games that they can play and distribute on their computers using the easy-to-learn RPG Maker VX 1.20 program. This book uses step-by-step lessons and includes tips from game design professionals.